Designing Creatures and Characters : How to Build an Artist's Portfolio for Video Games, Film, Animation and More
Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination.
- Hardback | 192 pages
- 203 x 254 x 15.24mm | 657.71g
- 12 Oct 2016
- F&W Publications Inc
- North Light Books
- Ohio, United States