Drawing Basics and Video Game Art : Classic to Cutting-Edge Art Techniques for Winning Video Game Design
This is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. "Drawing Basics for Video Game Art" demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. The book features artwork from such hit video games as "Halo Reach", "Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft Auto", "Heavy Rain" and "Little Big Planet". Included are examples of classic to contemporary fine art in order to further show the reader the same basic principles still apply to all art forms and that video game art is very much still art.
- Paperback | 240 pages
- 217 x 254 x 16mm | 896g
- 18 Sep 2012
- Watson-Guptill Publications
- Watson-Guptill Publications Inc.,U.S.
- New York, United States
- 200-300 4-C; 50 B&W ILLUS